Tisk
- myarteducation
- Sep 15
- 1 min read

Students Name: Jonathan Chu
Title: Tisk
Work type: Entertainment Design (Environment)
Category: Entertainment Design
Size: size variable

In this concept world for entertainment design (game, animation, live action, or theme parks) set in the late Twenty-First century Siberia, Jonathan Chu writes about a world confining itself into tighter settlements as the poor rely on wealthy individuals for protection.

Surrounding this city-tower, heavily mined regions leave an abundance of toxic debris. By isolating themselves, the Officials, primarily powerful traders, run this chain of towers as each city generates material from the poor population. Food supply and other resources are all managed by the leaders as currency is eradicated and replaced with trade. Zoya, the protagonist, grew up as an orphan in Tower-B as her area primarily mines coal from the nearby mountainous region. Realizing the secret abductions of her loved ones who were deemed "radical." Her choice to defect from the heavily guarded city meant her lifestyle as a scavenger followed with discoveries of other tribes. With her new goal to destabilize the Officials and loot the trade lines to provide the poor.

In the environmental designs Jonathan attempts to emphasize Zoya's life by taking inspiration from industrial complexes and slums as it gives a peculiar yet impoverished setting. Located on the base of the tower, height is significant to show the hierarchy from poor to rich. He considers perspective , color and compositional design to create a theme and mood.

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